SOUND DESIGN

Miniscule Re-Post Production

This video was created only to demonstrate my sound design, music editing and mixing skills. I was responsible for:

  • Recording original assets & sound design of elements
  • Choice of music & music editing to tell a story
  • Audio Mix & Master.

The music is made up from 3 songs I found by Cem Oslu – a quite brilliant composer. His material is here: https://soundcloud.com/cemoslu

Archeage – “What If Trailer” Production

This video was created for the video game’s promotion before launch. I was responsible for:

  • Sound Design
  • Audio Mix & Master.

 

DARKWATCH – Trailer Remake

This video was created only to demonstrate my sound design, voice acting, music composition and mixing skills. I was responsible for:

  • Recording original assets & sound design of elements
  • Voice acting – creatures and spoken
  • Composition of background track
  • Audio Mix & Master.

TROVE – Mantle Of Power!

I was responsible for:

  • Audio Direction
  • Voice Direction
  • Sound Design
  • Composition of original music
  • Mix and Master

TROVE

I was responsible for:

  • Audio Direction
  • Audio middleware authoring.
  • All sound design & technical implementation of all sound design elements: ambiances, abilities, mounts.
  • Creature voice acting, processing, implementation.
  • Music direction, composition, music mixing, technical implementation.
  • Game Mix

RIFT – Volan Battle Event

This is one major scripted battle in the whole game.

I was responsible for:

  • Audio Direction
  • All sound design & technical implementation of all elements including creature grunts.
  • Music direction & technical implementation across multiple cues and multiple combat states.
  • Game Mix
  • The music changes between different cues triggered at different stages during the battle.

Note: I was not responsible for the spoken VO in this video.

RIFT – Music Implementation

This example of music implementation was created to create a non-repeating sound track where all the elements were designed to self-compose at run time.

  • Multi-stem
  • Randomized Segments
  • Randomized Mix

I was responsible for:

  • Music direction
  • Music editing
  • technical music implementation
  • ambiance design & technical implementation

Scavenger – PS2

I was audio lead on this project demo which was not brought to publication. I was responsible for:

  • Vehicle Sound Design
  • Vehicle technical implementation
  • Impacts & explosions & debris.
  • Game Mix
  • Mentoring and managing another in-house sound designer who helped handle VO, weapons, ambiances and UI

Death Jr 2 – Root Of Evil (Wii)

I was audio lead on this project for Wii – and additional sound designer on the PSP version. I was responsible for:

  • Creatures (psp & wii)
  • Ambiance design and implementation (wii)
  • Weapons (psp & wii)
  • Game Mix (wii)
  • Post production of in-game weapon instruction videos
  • Wii suround audio engine and dual screen audio feature design and testing
  • Testing and game audio scripting / debugging.

League Runners iOS

I was responsible for:

  • Music Composition
  • Sound Design
  • Game Mix

This title I brought an oldskool console feel to the audio based on Commodore Amiga, Nintendo 64 and Sega Mega Drive games.