Yannis is a San Francisco Bay Area based video game audio specialist. He is best known for his knowledge of hand-held audio and distinctive audio on titles such as RIFT MMORPG + Expansion Packs, TROVE a voxel MMO builder, ANKI DRIVE, DRAGONBALL Z – Legacy Of Goku II (gba) & BUU’s FURY (gba), SOUTH PARK RALLY, MAZEFINGER, DROPSHIP, STAR DEFENSE, DR AWESOME, WORD FU, TOPPLE 1 & 2 (iphone), DEATH JR 2 – Root Of Evil (psp & wii), RESTAURANT CITY, PET SOCIETY and PIRATES AHOY (facebook).

Having a natural musical talent and a strong ear, Yannis started his journey into audio from early childhood and later became a respected composer in the Amiga & PC Demo Scene before turning his talents towards the video game industry in 1999.

Formally trained in Computer Science and Audio Engineering, Yannis utilizes multiple skills in sound design, composition, audio engineering, technical sound design & audio implementation to aid game developers in acheiving their audio goals.

With his technical skills, Yannis has wide knowledge across multiple middleware packages including WWise, FMOD and Fabric for Unity.

He has helped shaped the sonic identity of companies such as Trionworlds, Anki, NGMoco, PlayFish, and Astraware amongst others.


Dip Audio Engineering (SAE)

BA Sc Comp Sci (University of South Australia)