About

Yannis is an interactive audio specialist for games and mixed media.

He is best known for his distinctive music scores and sound design styles on titles such as ANKI DRIVE, ATLAS REACTOR, TROVE (MMO Builder) + Expansions, RIFT (MMORPG) + Expansion Packs, DRAGONBALL Z – Legacy Of Goku II (gba) & BUU’s FURY (gba), SOUTH PARK RALLY, MAZEFINGER (ios), IZOTOPE – A Space ShooterDROPSHIP (ios), STAR DEFENSE (ios), DR AWESOME (ios), WORD FU (ios)TOPPLE 1 & 2 (ios), DEATH JR 2 – Root Of Evil (psp & wii), RESTAURANT CITY (fb), PET SOCIETY (fb), PIRATES AHOY (fb).

Having a natural musical talent and a strong ear, Yannis started his journey into audio from early childhood and later became a respected composer in the Amiga & PC Demo Scene before turning his talents towards the video game industry in 1999.

Formally trained in Audio Engineering and Computer Science, he utilizes creative, educational and technical skills to aid game developers in achieving their project’s audio goals.

His skills include: Sound design, composition, audio engineering, game audio systems design, audio implementation, audio middle-ware experience, post production, trailer audio production, mix engineering, recording engineer, voice direction/editing, software design.

Yannis has experience and knowledge of middle-ware packages such as WWise, FMOD and Fabric for Unity. He also has experience with implementation of audio into proprietary game engines, Unity and Unreal 4 as well as knowledge of VR/MR/AR based audio and 360 video production.

He has helped shaped the sonic identity of products and companies such as Trionworlds, Anki, NGMoco, PlayFish, Glu Mobile, Meta and Astraware among others.

 

Dip Audio Engineering (SAE) 

BA Sc Comp Sci (University of South Australia)